Interaction Models: A Scalable Approach to Human-AI Collaboration - Thinking Machines Lab

Interaction Models: A Scalable Approach to Human-AI Collaboration

Thinking Machines

May 11, 2026

Today, we’re announcing a research preview of interaction models: models that handle interaction natively rather than through external scaffolding. We think interactivity should scale alongside intelligence; the way we work with AI should not be treated as an afterthought. Interaction models let people collaborate with AI the way we naturally collaborate with each other—they continuously take in audio, video, and text, and think, respond, and act in real time.

We train an interaction model from scratch. To ensure real-time responsiveness, we adopt a multi-stream, micro-turn design. Our research preview demonstrates qualitatively new interaction capabilities, as well as state-of-the-art combined performance in intelligence and responsiveness.

The collaboration bottleneck

AI labs often treat the ability for AI to work autonomously as the model’s most important capability. As a result, today’s models and interfaces aren’t optimized for humans to remain in the loop. A recent frontier model card states: “Importantly, we find that when used in an interactive, synchronous, “hands-on-keyboard” pattern, the benefits of the model were less clear. When used in this fashion, some users perceived our model as too slow and did not realize as much value. Autonomous, long-running agent harnesses better elicited the model’s coding capabilities.”

Autonomous interfaces are valuable, but in most real work, users can’t fully specify their requirements upfront and walk away—good results benefit from a collaborative process where the human stays in the loop, clarifying and giving feedback along the way. However, humans increasingly get pushed out not because the work doesn’t need them, but because the interface has no room for them. Instead, people are most effective when they can collaborate with AI the same way we do with other people: messaging, talking, listening, seeing, showing, and interjecting as needed—and for the model to do the same. Communication gets better with: (a) Copresence: people can interact with what others are interacting with; (b) Contemporality: people receive information as it’s produced by others with instant feedback; (c) Simultaneity: people receive and produce information at the same time.

In order to resolve this, we need to move beyond the current turn-based interface for the models. Today’s models experience reality in a single thread. Until the user finishes typing or speaking, the model waits with no perception of what the user is doing or how the user is doing it. This creates a narrow channel for human-AI collaboration that limits how much of a person’s knowledge, intent, and judgement can reach the model, and how much of the model’s work can be understood.

At Thinking Machines, we believe we can solve this bandwidth bottleneck by making AI interactive in real time across any modality. This enables AI interfaces to meet humans where they are, rather than forcing humans to contort themselves to AI interfaces.

Most existing AI models bolt on interactivity with a harness: stitching components together to emulate interruptions, multimodality, or concurrency. However, “the bitter lesson” suggests that these hand-crafted systems will be outpaced by the advance of general capabilities. For interactivity to scale with intelligence, it must be part of the model itself. With this approach, scaling a model makes it smarter and a better collaborator.

Capabilities

Having interactivity be part of the model unlocks a variety of capabilities that would otherwise need to be implemented in the harness.

In a longer real session, all of this happens continuously, creating an experience that feels more like collaborating and less like prompting.

Our approach

Turn based

Inputs and outputs are flattened into one ordered token sequence.

Input 1:

Output 1:

Input 2:

Input 3:

Time-aligned micro-turn based

Interaction is grounded in time with continuous input and output streams split into micro-turns:

Micro-turn: 1200ms200ms

An interaction model is in constant two-way exchange with the user—perceiving and responding at the same time. Applying the same principle, we set out to build an interaction model native to this regime—one that perceives and responds in the same continuous loop, across audio, video, and text. The result is a system architected around two ideas: a time-aware interaction model that maintains real-time presence, and an asynchronous background model that handles sustained reasoning, tool use, and longer-horizon work.

System overview

The interaction model is in constant exchange with the user. When a task requires deeper reasoning than can be produced instantaneously, the interaction model delegates to a background model that runs asynchronously. This approach builds upon prior work. The interaction model remains present throughout — answering follow-ups, taking new input, holding the thread — and integrates background results into the conversation as they arrive.

The user continuously interacts with the interaction model, while the background model performs asynchronous tasks. Both systems share their context. This split lets the user benefit from both responsiveness as well as the full extent of intelligence.

The interaction model

Our starting point is continuous audio and video — modalities that are inherently real-time. By designing around the hardest case first, we arrive at an architecture that is natively multimodal, time-aware, and capable of handling concurrent input and output streams across all modalities. Several design choices make this possible.

Time-aligned micro-turns. The interaction model works with micro-turns continuously interleaving the processing of 200ms worth of input and generation of 200ms worth of output. Rather than consuming a complete user-turn and generating a complete response, both input and output tokens are treated as streams.

With this design, there are no artificial turn boundaries that the model must adhere to. In contrast, most existing real-time systems require a harness that predicts turn boundaries in order for the turn-based models to feel real-time and responsive.

Thus, all of these different interaction modes that require special harnesses today become special-cases of what the model can do and improve in quality as we scale up model size and training data.

Encoder-free early fusion. We opt for a system with minimal pre-processing. We take in audio signals as dMel and transform it via a light-weighted embedding layer. Images are split into 40x40 patches which are encoded by an hMLP. All components are co-trained from scratch together with the transformer.

Inference optimization. At inference time, 200ms chunks require frequent prefills and decodes of small sizes, each having to meet strict latency constraints. To address this, we implemented streaming sessions.

Trainer-sampler alignment. We’ve found bitwise trainer-sampler alignment to be useful for training stability. We implement batch-invariant kernels with minimal (<5%) e2e performance overhead.

Coordination between interaction and background models. When the interaction model delegates, it sends a rich context package — not a standalone query, but the full conversation. Results stream back as the background model produces them.

Benchmarks

Intelligence and interactivity frontier

We show that our interaction model, named TML-Interaction-Small, is the first model that has both strong intelligence/instruction following and interactivity. To measure interaction quality we use FD-bench which is one of the few existing benchmarks intended to measure interactivity. Our model scores well in all of these areas. To quantify intelligence we use Audio MultiChallenge, a common benchmark that tracks intelligence and instruction following.

Instant Thinking
TML-interaction-small 0.40 43.4
GPT-realtime-2.0 (minimal) 1.18 37.6
GPT-realtime-1.5 0.59 34.7
Gemini-3.1-flash-live (minimal) 0.57 26.8
GPT-realtime-2.0 (xhigh) 2.14 48.5
Gemini-3.1-flash-live (high) 1.63 36.1

New dimensions of interactivity

To that end, we have some early work aimed at quantifying these capabilities.

Time awareness and simultaneous speech. We created two internal benchmarks to measure these proactive audio capabilities.

Visual proactivity. Today’s commercial real-time APIs perform turn-detection via audio-only dialogue management harnesses. Though we are not aware of any commercial APIs that support speech-out visual proactivity, several academic papers have built related research prototypes.

Limitations and future work

Long sessions. Continuous audio and video accumulate context quickly. The streaming-session design handles short and medium interactions well, but very long sessions still require careful context management.

Compute and deployment. Streaming audio and video at low latency requires reliable connectivity. Without a good connection, the experience degrades significantly.

Alignment and safety. A realtime interface opens up an exciting area of research for both alignment and safety.

Scaling model size. The current TML-Interaction-Small is a 276B parameter MoE with 12B active. While we expect the interactivity to improve with model scale, our larger pretrained models are currently too slow to serve in this setting.

Citation

Please cite this work as:

Thinking Machines Lab, "Interaction Models: A Scalable Approach to Human-AI Collaboration",
Thinking Machines Lab: Connectionism, May 2026.

Or use the BibTeX citation:

@article{thinkingmachines2026interactionmodels,
  author = {Thinking Machines Lab},
  title = {Interaction Models: A Scalable Approach to Human-AI Collaboration},
  journal = {Thinking Machines Lab: Connectionism},
  year = {2026},
  month = {May},
  note = {https://thinkingmachines.ai/blog/interaction-models/},
  doi = {10.64434/tml.20260511},
}